Perks are split into different categories depending on the benefits they offer the player Damage perks, for example, increase the amount of damage done by the player and decrease the amount they take, while Perception perks revolve entirely around making the player invisible to their enemies on the minimap and assisting players in discovering their opponents. Perks can be unlocked by leveling up the player’s Rank, which can be done simply by playing the game. One very efficient way to get tough enough to do this is through Bullet Force Multiplayer’s perk and streak systems, both of which offer significant depth and replayability. It’s not hard to imagine becoming skilled enough to carry the team to victory. Luckily, the gunplay is solid and satisfying most weapons have a nice kick to them, while movement and aiming feel fluid and fast. No matter what weapon loadout you opt for, your soldier is a pretty squishy fella Bullet Force Multiplayer emphasises teamwork and strategic unit tactics rather than gung-ho solo outings (although you can absolutely embark on one if you think you’re tough enough). “Picked off” is the watchword here, too, because if you find yourself alone without your squad in any of Bullet Force Multiplayer’s game modes, it’s lights out for you. We were picked off more than once by enemies who had cleverly hidden in one of the Outpost map’s many nooks and crannies, and not once were we annoyed, mostly because of the brilliant map design. Each map feels unique and interesting to traverse, with a huge amount of verticality and tactical depth to assist in getting the upper hand over enemies. If your machine can handle Bullet Force Multiplayer, you’ll find each of the four maps on offer to be a dizzying testament to what a deep understanding of FPS multiplayer map design can do. You’ll want a fairly powerful machine to tackle this game we’re a long, long way away from Crossy Road here.
Bullet Force Multiplayer’s visuals are, quite frankly, breathtaking, especially for a browser-based project entirely assembled by one person.
Whichever mode you choose, once you get into a game you’ll spawn in one of the game’s four maps and get to assaulting the other team. The other two are a little more complicated, but none of the gameplay modes feel difficult to understand. Team Deathmatch and Free-For-All are relatively straightforward iterations on the classic multiplayer FPS “everyone kill each other” modes, which makes them ideal for getting stuck in to Bullet Force Multiplayer if you’re a newcomer. Bullet Force Multiplayer features four different multiplayer modes to choose from: Team Deathmatch, Conquest, Free-For-All and Gun Game. “Stripped-back” doesn’t mean the game isn’t fully-featured, though. Still, the meat of the experience is its multiplayer modes, so Lucas Wilde was wise to focus on this element for this slightly stripped-back browser release. This version of Bullet Force, true to its name, doesn’t contain the promised single-player mode, which will feature bots programmed to act like human opponents. When booting up Bullet Force Multiplayer for the first time, you’ll be greeted with a stark, Call of Duty-style menu which offers a number of gameplay options as well as some behind-the-scenes tinkering with weapon loadouts and the like. It’s clear that Lucas Wilde’s particular area of interest in game development terms is the military shooter, and Bullet Force Multiplayer represents the apex of his achievements. Wilde’s previous works include Forward Assault and Plated Glory, both developed under the Blayze Games banner and both released for mobile platforms. Bullet Force Multiplayer comes to us from one-man development machine Lucas Wilde, a frankly astonishing young man who created the game entirely by himself. Bullet Force Multiplayer absolutely is a browser game that you can play on Poki right now.įirst, a little background.
#Bullet force multiplayer game Pc#
After all, browser-based games don’t usually attempt to compete with their bigger console and PC brothers, choosing instead to inhabit low-poly worlds with stylised 2D graphics and cutesy aesthetics. On the face of it, a game like Bullet Force Multiplayer really should be a much more bite-sized proposition than the aforementioned titans of the genre.
#Bullet force multiplayer game series#
The genre went from strength to strength after that, with strong entries like Valve’s Counter-Strike, EA’s Medal of Honor series and, of course, Call of Duty. The first online multiplayer shooter was, of course, id Software’s venerated Quake, but the first to adopt a military theme was Tom Clancy’s Rainbow Six back in 1998. The history of multiplayer military shooters is a long and storied one.